#Spyro on switch full
The crux of my nostalgia-induced pleasure was, surprisingly, the seemingly-forgotten melodies that I get to experience yet again, albeit this time with a more full and complete instrumental take. Minor frame hiccups also occasionally appear, but these are few and far between.Įnvironments are crisp and abundant in personality, even if the surrounding backdrops are rarely exciting. Should I have viewed the Switch title and not compared and contrasted though, I doubt I would have noticed a difference. As expected, Spyro Reignited Trilogy runs at a lower resolution when compared to the aforementioned releases on the PlayStation 4 and Xbox One, and the general texture quality won’t seem as sharp in comparison.
The level of quality found throughout the Switch port is of such high calibre that any prospective buyer, whether it be a first time purchase or a double-dip should you have played these on their more powerful console counterparts, need not worry. Thankfully, the competency shown is abundant throughout the entirety of this stellar title. The personalities and animations so proudly shown seem so reminiscent of Insomniac’s later titles, most notably the Ratchet & Clank series, that it’s clear to see it’s in keeping with the original artistic intentions intrinsically woven within the very DNA of Spyro as an entity. At no point do any of the new elements, such as the unique dragon skins shown throughout Spyro the Dragon and Spyro: Year of the Dragon especially, feel out of place but instead act as an extension to Insomniac’s original design. The level of not only competency but understanding that developer Toys for Bob show for the originals is outstanding. Whilst the idea of going to each instanced area and performing various level-specific tasks, whether it be protecting villagers from dinosaurs or the like – along with the not-so-specific, such as collecting gems and dragons/talismans/eggs throughout their respective games – should be one born of a repetitive nature, it instead provides a familiar excuse to both enjoy and experience the unique, inviting words laid before you.Įven the most minor of details – such as the picket wielded by the enemy – inbue an additional level of character rarely seen in remasters.Īnd boy oh boy, are they stunning. That’s not to say that the gameplay loop is bad by any means. Whilst there are slight evolutions, such as additional abilities and, in the case of Year of the Dragon, additional playable characters, the objectives remain largely the same. Spyro always leaned towards the easier side of the difficulty spectrum and whilst added difficulty wouldn’t go amiss, I’m nonetheless glad it’s a faithful recreation of my childhood memories – Oh look, I’ve got those glasses on again.Ĭontaining the aforementioned original trilogy, you’d be forgiven – should you have not experienced the titles before, of course – for expecting a potential meaningful variation from game to game, at least in terms of the core gameplay experience.
Sane Trilogy – developed by Vicarious Visions and ported to the Switch by Toys for Bob – there’s no spike in difficulty to be found here. Thankfully and, somewhat surprisingly, the gameplay by in large feels untouched, or at least feels akin to what I remember 21 years ago. Spyro Reignited Trilogy, however, does not suffer from these problems at all, providing an incredible and character-rich remaster that manages to effortlessly hold all of the original charm, and so much more.īeautiful, bright, and most certainly colourful – Spyro in all his glory.įor those not familiar with the wonder that is Spyro, the Reignited Trilogy neatly packages the original three Insomniac Games-developed PlayStation games – released in 1998, 19 respectively – into a singular offering complete with all the modernisations you could possibly hope for. Whilst some video games may hold very special places in our hearts, they’re often relative to the time in which you first experienced them and usually don’t hold a candle to our memories once the dust is blown off for it to be consumed yet again. I’m not one to look back through off-rose-tinted glasses at the yesteryear of video games all too often, at least within reason.